Introduction
Virtual reality (VR) is a simulated experience to give participants an immersive feel of a virtual world. VR concepts can be traced back to 1838 with Charles Wheatstone’s research into stereoscopic processing of two-dimensional images.1 The 1930s saw the creation of the first ‘Link Trainer’ flight simulator. In the same decade science fiction writer Stanley Weinbaum described ‘Pygmalion’s Spectacles’ where a pair of goggles allowed a person to experience a fictional world through holographic and haptic stimulation.
Modern day VR systems have come a long way from these initial works but are remarkably like the spectacles Weinbaum described. Advances in technology have meant many rapid transitions and the first head-mounted virtual display was developed in 1960.
Symptom control and patient well-being are of paramount importance in both palliative care and oncology. The COVID-19 pandemic had a significant negative effect on both oncology and palliative care patients.2 These patients became not only increasingly isolated from their support networks, but also suffered delays in diagnosis, treatment and management of their diseases.3 VR has previously been used in multiple palliative care and oncology settings, specifically for pain, anxiety and distraction therapy.4–6 The use of VR as a non-pharmacological, patient-controlled intervention is beneficial to both clinicians and patients. Unfortunately, there are currently very few UK-based PubMed articles on VR use in either oncology or palliative care.
Symptom control within oncology and palliative care is a broad and diverse field. Despite significant advances, the main therapeutic options remain focused on pharmacological therapies, in a patient group which already has a significant pill burden. Polypharmacy is associated with notable negative effects on quality of life and symptom burden. After adjusting for symptom burden, Schenker et al found that polypharmacy itself was associated with reduction in quality of life.7 Non-pharmacological methods for symptom control have been well described in both oncology and palliative care and include music therapy,8 massage therapy,9 aromatherapy10 and hypnotherapy but more research is needed in these fields. VR represents a novel, non-pharmacological system for both symptom control and well-being within oncology, palliative care and wider healthcare generally.11 12
With the increased mobility and availability of VR systems, their uses have significantly diversified into the fields of healthcare, engineering, product design and architecture. In 1991, The Lancet published an editorial regarding the ethics of VR.13 Most early uses within medicine were in the field of medical education.14 Rothbaum et al described using VR for exposure therapy for the treatment of acrophobia with positive results.15
Subsequent interventional uses have been described for pain, anxiety, paediatrics, burns, psychiatry, palliative care and oncology. VR within oncology and palliative care has been described but often in a limited capacity. A 2022 systematic review for the use of VR in palliative care only included 8 studies and 138 patients.16 Johnson et al conducted a pilot study in an American hospice including 12 patients with life-limiting illness. Overall, VR was a well-tolerated and positive experience for participants.4
Within oncology, VR is less well described. A systematic review of VR as chemotherapy support for anxiety and fatigue only included three studies.17 Chirico et al conducted an intervention study looking at VR, musical therapy and standard of care in Italian breast cancer patients. They found that VR and musical therapy were effective for anxiety relief and improving mood in breast cancer patients receiving chemotherapy.8 Menekli et al investigated the effect of VR on pain, anxiety and physiological parameters during oncology port catheter implantation. They included 140 patients and found these parameters all improved in the VR group.18 Schrempf et al conducted a randomised pilot study in oncology patients undergoing curative surgery to investigate the effect of VR and musical therapy on quality of life, well-being and mood. Their results showed that VR was feasible and improved mood but not quality of life in their cohort.19
A 2022 systematic review by Mo et al identified eight studies investigating VR within palliative care.20 The largest of these, by Groninger et al investigated VR for pain in heart failure.21 This study did not use a validated score but did show VR to be accessible and improved pain in a palliative population.
This study was named the ‘Godrevy Project’ in reference to a well-known Cornish lighthouse. This title was chosen as it reflected the aspiration of the project to create personalised VR experiences for patients and to offer moments of hope in difficult times.
This study aimed to understand the effectiveness of using VR with oncology and palliative care patients. The research questioned whether VR can improve the symptom control and well-being of oncology and palliative care patients as measured by revised Edmonton Symptom and Assessment System (ESAS-r) scores. Patients undertook a VR intervention with assessment of baseline and postintervention symptoms and well-being.